If you had the power to grow or shrink to any size (with the help of some strange purple blocks), what would you do? If the answer is a series of short puzzle rooms, this is the game for you!

In Shape Shift, a short puzzle platformer, you'll squeeze, squish, and stretch yourself to find a path towards the end of each level. By swapping places with blocks found throughout the game, you'll be seeing the world from all different kinds of perspectives!

This game was developed for the 2024 GMTK Game Jam with the theme "Built to Scale".

NOTE: If you're running the game in a browser and the game seems frozen (no sound/no input response), you may need to click on the game to bring it into focus.

CONTROLS

  • Left/Right arrow keys - Move
  • Z key - Jump
  • X key - Swap
  • C key - Pick up/drop key
  • A/S keys - Zoom in/out
  • R key - Restart level

GAME CREATED BY

Dan Blain (dman4380): Art, sounds, programming, level design

MUSIC USED

"Getting it Done" Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0/

Download

Download
ShapeShift-Windows.zip 31 MB
Download
ShapeShift-Linux.zip 28 MB

Install instructions

WINDOWS: Select the file named "ShapeShift-Windows.zip" for download. Unzip the contents and run "ShapeShift.exe".

LINUX: Select the file named "ShapeShift-Linux.zip" for download. Unzip the contents and run "ShapeShift.x86_64".

Comments

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(+1)

This game is awesome!!! nice work

(+1)

Thanks for playing!

(1 edit) (+1)

Pretty fun! Stuck here, lol (Tower of Hanoi)

Thanks for playing!

That level was actually much harder when I first created it; I made several changes (like reducing from 4 blocks to 3 and adding more help text) to try to make it a bit easier.

(+1)

Well done using utilizing the theme so well! Its very polished and such a great execution of that idea

Thanks for the comment! I hope you enjoyed playing!

(+1)

Nice work!! polished and well put together, I really liked that the size scaling mechanic was "swapping" your scale values with an object, lead to a lot of pretty interesting to think about puzzles.

(+1)

Thanks for playing! I did have more ideas for this (like making the weight of the player a factor for interacting with objects), but could only implement so much due to the time constraints of the jam.

(+1)

incredible job! such a clever use of scaling! love how cohesive the aesthetic is too!

Thanks for playing! I tried to give everything a “boxy” shape so that it was a bit clearer what size everything is, so the aesthetic was a pretty important part of that too. Glad you liked it!